                         SQUAREZ 83(SOS)
                               by
                          Jimmy Mardell
                               of
             Icarus Productions (icarus.ticalc.org)

            82/83 Port by: Sam Heald (evil_sam@hotmail.com)
	Additional coding by: Eric Piel (Eric.Piel@etu.utc.fr)


Squarez is a simple puzzle game for the TI-83 where you move around different
pieces on a board. The goal is to create 3x3 blocks, which will cause the
block to disappear. This version of Squarez is a port of the 86 version.

There is no fancy title menu or anything; the game starts immediately
when you execute it. You will see a playing field of 16x15 squarez. In the
top left corner a piece will appear, which you can move with the arrow keys
and rotate clockwise with Alpha or 2nd. Maybe it's also necessary to tell
that the piece won't fall down as in ZTetris...

To "drop" the piece (put it somewhere on the board), press XTO or Enter.
After dropping, a new piece will appear in the top left corner, and so on.
You have about 10 seconds to drop a piece. When the time is out, the
piece will be dropped automatically if possible (see below). The timer is
visible at the right part of the screen. Also, the faster you drop a piece,
the more points you get.

If, when you drop a piece, create a 3x3 block or a bigger block (must
be at least 3 squares wide, ie 2x6 filled squares isn't a block) the block
disappears. If you create a block containing 16 squares or more you'll
increase a score-multiplier one step. Every time you score (either by
dropping a piece or creating a block), that new score will be multiplied
with the multiplier. So, creating big blocks increases the score in the
future. If the multiplier is more than 1 (start value), it will decrease
one step about every 20th second.

A block can also be irregular, ie not rectangular. For example:

   xxx        If you create a block like this, it will disappear.
   xxxxx      Nestled 3x3 blocks are allow in other words.
   xxxxx      Also, since the block contains 16 squares, the multiplier
     xxx      will be increased.

You can drop a piece anywhere on the board, except the starting corner.
That's why it's marked with dots. Also, the game won't become harder
while playing: same pieces (39 different) and the same time to drop them.
Though after a while there's a lot of trash on the board and almost no
space to move the pieces...

You can pause with the [MODE] button. Press ENTER to return to the game.

When dying (always on time) or exit with the [CLEAR] button, your score
will be compared with the hiscore. If it's better, you will get the honor
to enter you initials.

Version History:
v1.1
  -Pause shuts down calc
  -Rotation diferent between 2nd and Alpha
  -Corrected the multiplier bug
  -Changed the rotation of some pieces
  -Moved the screen
  -SIZE: 1481 bytes


v1.0   October 24, 1998
  -Ported to the 82/83 by Sam Heald
  -SIZE: 1525 bytes   

v1.3   August 26, 1999
  -Updated 83 version with bug fixes and a new pause and save feature
  -SIZE: 1747 bytes

---------------------------------------------------------------------------
HOW TO CONTACT (SAM) ABOUT THE 82/83 VERSION
-----------------
The best way is to send an email to evil_sam@hotmail.com.

  Visit my webpage at void.calc.org for the latest info.

------------------------------------------------------------------------------
HOW TO CONTACT (JIMMY) ABOUT ANY OTHER VERSION OF SQUAREZ
-----------------
The easiest way is to send an email to yarin@acc.umu.se, but you can also
find me on IRC, #calc-ti at EFnet with the nick Yarin. I'm usually there
about 11:00 pm - 02:00 am CET (5:00-8:00 EST).
IRC......: Yarin                             
Email....: mailto:yarin@acc.umu.se        
Homepage.: http://www.acc.umu.se/~yarin/
